3/11/2024 0 Comments Steam charts sonic mania![]() It managed with two releases and Mania plus to reach over 1 million according to those keeping track of Sega reports, but there hasn't been an update for a long time and it took some time for Mania to get there. ![]() The fans would be pissed, the gamers would discard the franchise, the potential new fans or kids would spindash far away from the franchise outside of movies and toys. But if you have over 4 million people buying the fastest selling Sonic game sucked into the hype, that creates a lot more damage for the brand if the game is bad, than if it sold under 1 million copies. One thing that saved the franchise with Sonic 2006 and revitalized with Sonic Unleashed was that the fast sales were slowed down to a crawl, and many people didn't end up experiencing the game, many only saw it on various video upload sites. But it would also come back and probably kill the franchise on the gaming side because if the game turns out to be bad the amount of people who would have brought it would be tenfold. That would actually be a concerning amount, one that would be unprecedented, Sonic Hype after a down trend for a game that doesn't seem to be generating that much buzz, seems to have some questionable design decisions, and ideas from other games. It was like 4 million or more in its first full year. But even so it won't touch Lost World Wii U, and will assuredly not touch 1 million copies.Ĭonsidering how the first game sold that's near impossible. If the game scores the usual for Sonic 3D games (below 80) and there's mixed or negative word of mouth, I'm not sure it could pass boom without quick discounts and being at a bargain price for years. If the game scores well (above an 80) and there's some other Sonic related announcements that could increase interest before launch, I think that it will outsell Sonic Boom, and perhaps have the possibility of reaching 1 million by the end of its shelf life with well timed discounts, otherwise it'll fall just short. That game was released on almost every available platform under the sun, so that's not a guarantee for sales compared to Sonic Lost World, which was originally only on one platform. Sonic Forces did poorly, not on nearly any charts, Sega claimed strong sales but didn't give numbers, which was unusual for them. Sonic Lost World may have made it over a million years later because of the steam release, but it also had a major bump at the beginning I'm not sure Frontiers will have, making it much harder to reach that number. ![]() I don't see anything that has changed surrounding the franchise to fix that, so it's really a question IMO, if Sonic Frontiers will outsell Sonic Boom or Wii U Sonic Lost World. I believe that over 1 million copies will be a very hard sell given recent history. I know the movies may play some factor, but they didn't increase Sonic sales in general so I think their impact will be limited for Sonic Frontiers. However, I think the usual release firewall will pop up, and if the game is mediocre or bad the quick word of mouth will slow those sales down fast. My Guess is, it may outsell whatever sales of Sonic Forces Sega is hiding, just because Sega seems to have fooled enough people to be sucked into the hype. I have no idea how the newest Olympic games entry is doing but maybe Sega will reveal those at some point. Once could make the argument Sonic needed Mario to sell, but that seems to in decline too. ![]() Will it continue to trend and become the worst selling major Sonic title, do better than Sonic Boom, or will it somehow miraculously lift the Franchise back to the top that 29 years of games couldn't do until now? I though we could have a guessing game to determine how Sonic Frontiers, the upcoming entry in Sega's star franchise, will sell before launch. The last decade in particular has seen the series in a downward trend, as shown in the following chart. This statement will immediately perk up ears, but the franchise had a strong beginning and never really lived up to even half that expectation even today. One thing about Sonic is that between the decades of media, being Segas mascot, the recent movies, the comparisons to other major franchises, people get distracted from the fact that Sonic has never been a major video game franchise in performance for most of its existence. Original thread below form Aug 31st 2022, Very surprised at new Sonic Frontiers sales being at 2.5 million this quickly, but there's still a question if it can shake Sonic tradition of a strong entrance but then a quick sales death that many Mainline Sonic games, especially 3D ones, suffer. Less than 15k in Japan, Unknown ROTW no chart placement
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